GTA 6 NEWS · PC
Take-Two’s Boss Says PC Is “More and More Important” — the Strongest Signal Yet That GTA 6 Won’t Skip It Forever
PC players have spent a year on the outside looking in at GTA 6 — watching trailers, counting down to November 19, and knowing the biggest game of the decade launches on consoles without them. At an investor meeting on September 17, Take-Two CEO Strauss Zelnick offered the strongest signal yet that the wait has an end: the PC platform, he said, is “becoming more and more important to our company over time.”
It’s not a release-date announcement — Rockstar still hasn’t officially confirmed a GTA 6 PC version, and we won’t pretend otherwise. But coming from the man who owns Rockstar, on the record, in front of his own shareholders, it’s the clearest statement yet of where PC sits in Take-Two’s future. And the numbers he attached to it make the case all by themselves.
What Happened
At a short investors’ meeting convened on September 17, Zelnick took a question that sounded like it was about hardware shortages but was really about the waiting game PC players are stuck in. A stockholder asked whether the shortage of PS5 Pro consoles — which all but vanished from shelves after GTA 6’s Extended Look sent players scrambling to upgrade — was changing Take-Two’s approach to PC releases.
Zelnick’s answer was carefully worded, and worth reading in full: “I assume this is a question regarding the cadence of PC launches. The strategy of the company is, over time, generally speaking, to launch for any platforms for which there’s a meaningful audience. But that isn’t always the case, and certainly, if platforms were no longer viable, we could change that strategy.”
Then came the key line: “And I would note that the PC platform is becoming more and more important to our company over time.”

The same day’s coverage also carried a reassuring note for the present: IGN reports that Take-Two indicated GTA Online will be supported beyond GTA 6’s release — meaning the PC platform’s existing Grand Theft Auto home isn’t being switched off the moment the sequel arrives.
The Context: “Serving the Core”
This isn’t the first time Zelnick has fielded the PC question, and the earlier answers fill in the picture. In an interview with Bloomberg earlier this year, he explained why Rockstar launches its biggest games on console first — and it’s not, he insisted, because of any rumored PlayStation exclusivity deal.
“Rockstar always starts on console because I think with regard to a release like that you’re judged by serving the core,” Zelnick said. “Like really serving the core consumer. If your core consumer isn’t there, if they’re not served first and best, you kind of don’t hit your other consumers.”
The awkward part is the math he himself provided in the same conversation. When Zelnick joined Take-Two in 2007, PC accounted for a sliver of sales — around 5% for a franchise like NBA 2K. Today? “Now with regard to a big title, PC can be 45, 50% of the sales.” That’s half of a blockbuster’s sales coming from the platform GTA 6 is launching without — which is exactly why “more and more important” reads less like a pleasantry and more like a roadmap.
The GTA 5 Precedent: PC Was Worth the Wait
If you want to know what a “meaningful audience” looks like on paper, GTA 5 is the case study. GTA 5’s console launch came in September 2013; the PC version arrived in April 2015 — roughly 19 months later — and then quietly became one of the most successful PC releases ever.
On Steam, GTA 5 Enhanced holds more than 210,000 user reviews at 83% positive and still regularly ranks in the top 20 for daily active users — a 13-year-old game. The legacy edition it replaced amassed nearly 1.9 million reviews and peaked above 1.1 million concurrent players, which would place it among Steam’s highest peaks ever. SteamDB trackers estimate GTA 5 has sold somewhere between 50 and 90 million copies on PC alone — an enormous slice of the 230 million copies sold to date.

There’s also a commercial logic to the wait that Zelnick will never say out loud: a delayed PC release is a second launch, complete with a second wave of full-price sales — including no shortage of players who buy the game twice. Speculatively, analysts expect GTA 6 to follow a similar 12-to-18-month gap before a PC port. Nothing confirmed — but the pattern is Rockstar’s oldest tradition.
The History Lesson: Rockstar’s PC Gaps Run From 7 Months to 14.5 Years
If there’s one thing PC gamers have learned about Rockstar, it’s that the company works on its own clock. As PC Gamer noted in its coverage of Zelnick’s comments, Rockstar games have historically taken anywhere from seven months to fourteen and a half years — yes, years — to make the move from consoles to PC. GTA 5’s 19-month wait sits comfortably in the middle of that range. The original Red Dead Redemption took the full journey to the far end: it hit consoles in 2010 and only arrived on PC in 2024.
The pattern is consistent enough to be a philosophy: build for the lead platforms, polish, ship, then give the PC version the time it needs to be more than a port. It frustrates players who want to play on day one, but it has also produced some of the best PC versions in gaming — GTA 5’s PC edition launched in 2015 and is still selling, still charting, and still spawning mods more than a decade later. Whatever a GTA 6 PC version turns out to be, history says Rockstar would rather ship it late and right than on time and broken.
For now, though, all of that remains pattern-reading. The only official language is Zelnick’s — “meaningful audience,” “more and more important” — and a company strategy of launching, in his words, “for any platforms for which there’s a meaningful audience” over time. The PC audience is manifestly meaningful. The rest is calendar.
What This Means for GTA 6
First: a PC version is a matter of when, not if. No executive keeps telling shareholders a platform is increasingly important while permanently skipping it on their biggest release. Zelnick’s “any platforms for which there’s a meaningful audience” formulation is as close to a confirmation as pre-announcement language gets.
Second: the smart money says late 2027 or beyond. GTA 5’s 19-month gap is the template, and a 2027 window would line up neatly with the multiplayer launch Twitch’s CEO expects next year — imagine a PC version arriving alongside the online mode as one giant second debut. That’s speculation, but it’s informed speculation.
Third: PC players aren’t stranded meanwhile. GTA Online support continuing beyond GTA 6’s launch means the community keeps its home, and the GTA back catalog — all of it playable on PC today — isn’t going anywhere. The locked-in facts remain: GTA 6 releases November 19, 2026 on PlayStation 5 and Xbox Series X|S, PC to follow when Rockstar is ready.
While You Wait for the PC Port
If you’d rather not wait, the console route is open: find a PS5 on Amazon and pre-order GTA 6, or browse Xbox Series X|S consoles and grab the Xbox version of GTA 6. PC loyalists, meanwhile, can relive the classics with our guide to playing every GTA game right now.
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Related reading: Where to play every GTA game in 2026 · The GTA 5 modder backporting GTA 6 features · Twitch CEO expects GTA 6 multiplayer in 2027 · Take-Two’s Barbie-style marketing blitz
