GTA 6 NEWS · TAKE-TWO ENFORCEMENT
The GTA 5 Switch Modder Who Told Rockstar “Try Me” Just Canceled Everything
On September 21, a modder named M0jso looked at Rockstar’s freshly published modding rules — the ones that say porting GTA games to platforms they were never released on can get you banned — and posted a two-word response on X: “Try me, Rockstar.” Then, for good measure: “idgaf.”
Rockstar’s parent company Take-Two Interactive, as it turns out, does not bluff. One terminated Discord server, one cease-and-desist letter, and one very public apology later, the most impressive unauthorized tech demo of the year — GTA 5 running natively on a Nintendo Switch at a stable 30fps — is dead. So is the Android port that followed it, and so, on October 3, is the entire production banner behind them. Polygon has the full play-by-play, and it reads like a heist movie where the crew gets caught in the planning stage.
What Happened: From “Try Me” to “I Did Get Too Cocky” in Ten Days
The short version: M0jso announced on September 28 that the Switch port was canceled, that their production banner — Paralympics Productions — would formally dissolve on October 3, and that nobody would be taking over the project or continuing it under a new name. Kotaku reports the port was “days away” from release when the letter arrived. The slightly longer version is a masterclass in how fast the ground moves when a publisher decides you were the example.
M0jso’s climb-down message was, honestly, more graceful than the taunt deserved. “I am sorry for not fulfilling your expectations and leaving you high and dry,” the modder wrote. “I am thankful for Take-Two’s mercy.”
And in the replies to confused fans, the tone was less defiant, more shell-shocked. Asked why they weren’t fighting it: “Fight them in court? I wasn’t expecting them to hit back hard.” The modder said they didn’t believe they could win in court and that “it would just be stupid to try and fight Take-Two” — and admitted that weeks of public boasting would make them look terrible in front of a jury. “I didn’t know what I was getting into,” they wrote. “I did get too cocky.”

Context: The Port That Shouldn’t Have Existed
To be fair to M0jso — and this is the part that stings for fans — the swagger had a technical foundation. About a month ago, the modder posted a clip of themselves flying over Los Santos on an original 2017-vintage Nintendo Switch, holding a stable 30 frames per second. Not streamed, not emulated on a PC — running natively on the handheld’s aging tegra chip. The reactions were exactly what you’d expect. “I’m sorry but, what?” one viewer replied. “How is this possible?”
M0jso spent September riding the wave. They promised GTA Online on the Switch. They promised the game’s recent Cayo Perico heist content. The project reportedly ran on the GTA 5 source code that leaked in late 2023 — per TechPowerUp, both the Switch port and its Android sibling were built from that leaked codebase, which is roughly the legal equivalent of building your dream house on land you don’t own, then giving house tours on YouTube.
Then Rockstar published its new mod guidelines. We covered them in detail when they dropped: no porting GTA games to platforms where they haven’t been officially released, no story or canon mods, no third-party IP, no unauthorized monetization — with violations punishable by bans or account termination. Read our full breakdown of what the mod rules killed here. M0jso’s response — “Try me” — was posted with the confidence of someone who believed geography was a legal shield. “Copyright infringement is anything but enforced in Serbia, lmao,” they told one warning commenter, adding that their country’s enforcement record made them untouchable.
The Fall: Three Days, One Discord, One Letter
Three days after the taunt, the dedicated Discord server for the project vanished — terminated for copyright infringement. M0jso claimed not to care: if a proper cease-and-desist followed, “I can just ignore it, lmao.”
It followed. Within the week, M0jso confirmed they’d received the C&D, and the “just ignore it” strategy was retired rather abruptly. There will be no source code release, no community handoff, no phoenix rebuild under a different name — M0jso says releasing any of the port’s code or assets would trigger the exact legal escalation they’re trying to avoid, telling followers “I’m not an idiot to go against Take-Two.”
If any of this sounds familiar, it should. Take-Two has spent this month systematically scrubbing the 192GB GTA leak from the internet — the same trove that gave us the scrapped Liberty City DLC revelations — and the group behind the original Rockstar breach is currently busy bragging about hacking the FBI, a story we covered earlier this week. The message across all three fronts is identical: the era of consequences-free GTA leaks and ports is over, and the company is willing to spend real money proving it.

What This Means for GTA 6
First, the enforcement window is real, and it’s open now. The new guidelines weren’t a blog post to be ignored — they were the legal groundwork for exactly this kind of action, published weeks before the biggest entertainment launch in history. With GTA 6 arriving November 19, 2026 on PS5 and Xbox Series X|S — we just passed the 50-day point of no return — Take-Two is visibly clearing the deck of anything that could compromise, leak from, or free-ride on the launch. An unauthorized Switch port of GTA 5 sitting at 30fps on YouTube was simply not something the company was going to tolerate into November.
Second, it settles an old fan argument: Nintendo’s handheld will not be playing GTA 6 — or apparently even GTA 5 — through any channel Rockstar hasn’t sanctioned. If you want Grand Theft Auto on the go between now and November, the official answer is a handheld PC or a Steam Deck, and the semi-official answer is the modding scene that stays inside the lines — the wholesome corner of it, like the modder who finally made GTA 5’s hot dog vendors work, is very much still standing. Rockstar’s rules explicitly leave room for single-player mods that respect the IP; they just ended the era of full-game platform ports.
And third — a small silver lining for the patient — the terminal velocity of this saga is a useful reminder that there are only 50 days left. If you’re looking for something to do in the meantime that won’t draw a cease-and-desist, we have a whole list of ideas. Just make sure your copy is locked in first: pre-order GTA 6 for PS5 on Amazon or grab the Xbox Series X|S version here.
As for M0jso: the tech was genuinely astonishing, the taunting was genuinely unwise, and the epilogue is a genuinely rare thing on the internet — a full, unforced admission of both. “I did get too cocky” is now officially part of the GTA modding canon. Somewhere in Take-Two’s legal department, someone is filing it under “case studies.”
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Related reading: Rockstar’s new mod rules, explained · Take-Two is scrubbing the GTA leaks from the internet · The 192GB GTA 5 leak and the scrapped Liberty City DLC · The Rockstar hackers are now taunting the FBI · The hot dog vendor mod Rockstar allows · Things to do while you wait for GTA 6
